We’re excited to bring you part two of our interview with the legendary audio engineers, Bruce Danz and Dave “Shirt” Nichols from Summer Sonic 2014. If you missed part one of our interview with Bruce and Shirt, you can read it here.
This is the fifth installment in guest blogger Frank Klepacki’s series on music production. Today Frank discusses adding analog aspects to digital recording. If you missed Frank’s previous post on the role of the music producer, you can read it here.
For a great while now, people have been making music digitally. Whether they transitioned over from analog, or started digitally from the get-go, it’s a reality, a convenience and, moving forward, will be the norm of how music production is introduced to future generations.
While today’s up-and-comers making albums in their bedrooms and garages may never know what it means to cut tape or use a large format console, there are some ideas worth sharing to help and encourage their decision-making when recording in the future.
This is the fourth installment in guest blogger Frank Klepacki’s series on music production. Today Frank continues to discuss the role of the music producer. If you missed Part 1, you can read it here.
When a project is coming together, and principal tracking is basically there, a producer’s ear can really benefit the artist. At this point the artist has done their part and performed the songs the way they wrote them and the way they naturally sound performing them. What magic happens after that?
We are just days away from the 137th Audio Engineering Society Convention (AES) in Los Angeles! Mark your calendar for October 10th and 11th and join us for our “Ask Me Anything” Livestream sessions! Our lineup of guests is set, and we’re very excited, to say the least.
This is the third installment in guest blogger Frank Klepacki’s series on music production. Today Frank examines the role of the music producer. If you missed his previous post on the evolution of video game music technology, you can read it here.
When you hear that someone “produced” an album for an artist, what exactly does that mean? It depends on why the producer was chosen by the artist or label, or why the producer chose to take on the project.
Audio-Technica has been a sponsor of the festival in Japan for years with each year’s event beating the last. Of course, this year was no exception. The sweltering days and everlasting nights made for the perfect Summer Sonic backdrop.
Summer Sonic is an annual two-day music festival that takes place in Tokyo and Osaka. This year’s festival was held on August 16 and 17, and welcomed attendees from all over the world. The lineup was impressive to say the least, including acts like Queen with Adam Lambert, The Artic Monkeys, Kraftwerk, and more.
Summer is over; school is in session and the days are getting shorter. It’s safe to say that fall is upon us. This season, we want to know if you’re ready for a new start!
Getting back into the swing of things isn’t always the easiest task. After spending time at the beach or lounging by the pool, sitting in a class or behind a desk all day can be a bit of a challenge. Some may even say it’s impossible with all those office distractions and temptations.
Whether you’re cleaning up and rearranging your workspace at the office or setting up your new dorm room at school, it’s time for a fresh start. Whatever it may be, we want to see a photo of your new, ‘refreshed’ space.
There was a new addition to the A-T family this year: gamers.
To celebrate all of our new friends in the gaming community, we decided to take National Video Games Day to the next level. What better way to mark this special day, we thought, than to offer gamers a chance to win the ATH-AG1 High-Fidelity Gaming Headset, the same gaming headset worn by the pros at Team KaLiBeR.
Founded in 2013 by several members of the Call of Duty community, Team KaLiBeR (TK) has been nothing but successful, ranking among the top Call of Duty teams at many widely recognized e-sporting events in both Call of Duty: Black Ops II and Call of Duty: Ghosts. With a dedicated following throughout the professional gaming community, it is clear why we are honored to have this team sport our gaming headsets during their competitions!
This is the second installment in guest blogger Frank Klepacki’s series on music production. Today Frank continues his discussion of the evolution of game music technology. If you missed Part 1, you can read it here.
Rapid improvements over the years of new sound cards and more powerful computers shifted the focus to software mixing over hardware mixing – ASIO eventually becoming a new standard. Just as we were getting used to the idea of resampled WAV files for music playback in games, the MP3 format came along and changed everything.