Category Archives: Guest Blogger Series

Frank Klepacki Blog Series: Music Technology Evolution in Video Games, Part 2

This is the second installment in guest blogger Frank Klepacki’s series on music production. Today Frank continues his discussion of the evolution of game music technology. If you missed Part 1, you can read it here.

Frank KlepackiRapid improvements over the years of new sound cards and more powerful computers shifted the focus to software mixing over hardware mixing – ASIO eventually becoming a new standard. Just as we were getting used to the idea of resampled WAV files for music playback in games, the MP3 format came along and changed everything.

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Frank Klepacki Blog Series: Music Technology Evolution in Video Games, Part 1

This is the first installment in guest blogger Frank Klepacki’s series on music production. Today Frank looks at how evolving technology affected the development of video game music.

Frank Klepacki For the longest time, video game music had a bit of a stigma associated with it – “It’s all a bunch of bleeps and blips.” While the early days of video games – the era of the Atari 2600 – certainly represented that, people fail to realize that games outgrew that more quickly than they think.

In the mid-’80s heyday of arcades, and the release of the Nintendo Entertainment System, the music was using basic FM synthesis such as square waves and saw waves to play back a minimal 4 monophonic channels of music. Even with those limitations, though, some of the games’ music was still very cleverly composed, and remains memorable even today. The “Super Mario Brothers” themes are a prime example of this.

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Steve Lagudi Blog Series: Guitars & Bass in a Live Setting – Acoustic Guitars, Part 1

This is the ninth installment in guest blogger Steve Lagudi’s series on Guitars & Bass in a Live Setting – if you missed his latest post – Part 2 of his series on Dynamics and Effects – you can read it here.

I know…you are probably thinking, acoustic guitars in metal and hard rock?! Yep, it does happen. There are two usual approaches when dealing with acoustics. Some have a built-in pickup, which can sound good, but oftentimes doesn’t, so using a good DI box and bypassing (setting flat) any of the tone controls can give you something better to work with. The second approach: using mics on it. Once again, it can be either a dynamic, condenser, or a combination of both mics and even a combination of the mics and the DI.

On the road again.

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