Category Archives: Guest Blogger Series

Frank Klepacki Blog Series: Getting the Best of Both Worlds: Digital with Analog, Part 1

Frank KlepackiThis is the fifth installment in guest blogger Frank Klepacki’s series on music production. Today Frank discusses adding analog aspects to digital recording. If you missed Frank’s previous post on the role of the music producer, you can read it here.

For a great while now, people have been making music digitally. Whether they transitioned over from analog, or started digitally from the get-go, it’s a reality, a convenience and, moving forward, will be the norm of how music production is introduced to future generations.

While today’s up-and-comers making albums in their bedrooms and garages may never know what it means to cut tape or use a large format console, there are some ideas worth sharing to help and encourage their decision-making when recording in the future.

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Frank Klepacki Blog Series: What It Means To Be a Producer, Part 2

Frank KlepackiThis is the fourth installment in guest blogger Frank Klepacki’s series on music production. Today Frank continues to discuss the role of the music producer. If you missed Part 1, you can read it here.

When a project is coming together, and principal tracking is basically there, a producer’s ear can really benefit the artist. At this point the artist has done their part and performed the songs the way they wrote them and the way they naturally sound performing them. What magic happens after that?

 

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Frank Klepacki Blog Series: What It Means To Be a Producer, Part 1

Frank KlepackiThis is the third installment in guest blogger Frank Klepacki’s series on music production. Today Frank examines the role of the music producer. If you missed his previous post on the evolution of video game music technology, you can read it here.

When you hear that someone “produced” an album for an artist, what exactly does that mean? It depends on why the producer was chosen by the artist or label, or why the producer chose to take on the project.

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Frank Klepacki Blog Series: Music Technology Evolution in Video Games, Part 2

This is the second installment in guest blogger Frank Klepacki’s series on music production. Today Frank continues his discussion of the evolution of game music technology. If you missed Part 1, you can read it here.

Frank KlepackiRapid improvements over the years of new sound cards and more powerful computers shifted the focus to software mixing over hardware mixing – ASIO eventually becoming a new standard. Just as we were getting used to the idea of resampled WAV files for music playback in games, the MP3 format came along and changed everything.

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Frank Klepacki Blog Series: Music Technology Evolution in Video Games, Part 1

This is the first installment in guest blogger Frank Klepacki’s series on music production. Today Frank looks at how evolving technology affected the development of video game music.

Frank Klepacki For the longest time, video game music had a bit of a stigma associated with it – “It’s all a bunch of bleeps and blips.” While the early days of video games – the era of the Atari 2600 – certainly represented that, people fail to realize that games outgrew that more quickly than they think.

In the mid-’80s heyday of arcades, and the release of the Nintendo Entertainment System, the music was using basic FM synthesis such as square waves and saw waves to play back a minimal 4 monophonic channels of music. Even with those limitations, though, some of the games’ music was still very cleverly composed, and remains memorable even today. The “Super Mario Brothers” themes are a prime example of this.

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