There was a new addition to the A-T family this year: gamers.
To celebrate all of our new friends in the gaming community, we decided to take National Video Games Day to the next level. What better way to mark this special day, we thought, than to offer gamers a chance to win the ATH-AG1 High-Fidelity Gaming Headset, the same gaming headset worn by the pros at Team KaLiBeR.
Founded in 2013 by several members of the Call of Duty community, Team KaLiBeR (TK) has been nothing but successful, ranking among the top Call of Duty teams at many widely recognized e-sporting events in both Call of Duty: Black Ops II and Call of Duty: Ghosts. With a dedicated following throughout the professional gaming community, it is clear why we are honored to have this team sport our gaming headsets during their competitions!
This is the second installment in guest blogger Frank Klepacki’s series on music production. Today Frank continues his discussion of the evolution of game music technology. If you missed Part 1, you can read it here.
Rapid improvements over the years of new sound cards and more powerful computers shifted the focus to software mixing over hardware mixing – ASIO eventually becoming a new standard. Just as we were getting used to the idea of resampled WAV files for music playback in games, the MP3 format came along and changed everything.
This is the first installment in guest blogger Frank Klepacki’s series on music production. Today Frank looks at how evolving technology affected the development of video game music.
For the longest time, video game music had a bit of a stigma associated with it – “It’s all a bunch of bleeps and blips.” While the early days of video games – the era of the Atari 2600 – certainly represented that, people fail to realize that games outgrew that more quickly than they think.
In the mid-’80s heyday of arcades, and the release of the Nintendo Entertainment System, the music was using basic FM synthesis such as square waves and saw waves to play back a minimal 4 monophonic channels of music. Even with those limitations, though, some of the games’ music was still very cleverly composed, and remains memorable even today. The “Super Mario Brothers” themes are a prime example of this.
Audio-Technica is very excited to announce its foray into the world of gaming headsets. We’ve funneled more than 50 years of expert sound research into these headphones for the gamer who cares about quality sound.
With the release of the ATH-ADG1 and ATH-AG1 Gaming Headsets, we bring the concept of virtual reality home. The immersive sound quality of these headsets has a transporting effect, allowing users to slip away from their surroundings and experience the action of the game as if they were actually living it. Let’s take a look at the features.