With over 1 million followers, Jaryd “Summit1G” Lazar is one of Twitch’s most popular streaming gamers.
Jaryd began his career in the world of eSports as a competitive Counter Strike player before taking up streaming full time and now he spends his days entertaining his legions of fans with daily streams. A successful full-time career as a professional gamer? Millions of fans would do anything to be in his place.
We had a chance to sit down with the famous Summit1G and talk to him about live streaming, his gaming setup, and what it’s like to meet his online fans IRL (in real life).
Gaming just got a whole lot better.
With over 50 years behind us in the audio industry, we took a major leap into the gaming world last year. We introduced our first two gaming headsets, and while it was a new endeavor for us, we couldn’t have been more excited. We recognized the need for gaming headsets that appeal to the true audiophile. The response was overwhelming – we were blown away by being welcomed into the gaming world with open arms!
We quickly got to work on developing additional gaming headsets, which were unveiled at this year’s CES. Meet the ATH-PDG1 and ATH-PG1.
There was a new addition to the A-T family this year: gamers.
To celebrate all of our new friends in the gaming community, we decided to take National Video Games Day to the next level. What better way to mark this special day, we thought, than to offer gamers a chance to win the ATH-AG1 High-Fidelity Gaming Headset, the same gaming headset worn by the pros at Team KaLiBeR.
Founded in 2013 by several members of the Call of Duty community, Team KaLiBeR (TK) has been nothing but successful, ranking among the top Call of Duty teams at many widely recognized e-sporting events in both Call of Duty: Black Ops II and Call of Duty: Ghosts. With a dedicated following throughout the professional gaming community, it is clear why we are honored to have this team sport our gaming headsets during their competitions!
This is the second installment in guest blogger Frank Klepacki’s series on music production. Today Frank continues his discussion of the evolution of game music technology. If you missed Part 1, you can read it here.
Rapid improvements over the years of new sound cards and more powerful computers shifted the focus to software mixing over hardware mixing – ASIO eventually becoming a new standard. Just as we were getting used to the idea of resampled WAV files for music playback in games, the MP3 format came along and changed everything.
This is the first installment in guest blogger Frank Klepacki’s series on music production. Today Frank looks at how evolving technology affected the development of video game music.
For the longest time, video game music had a bit of a stigma associated with it – “It’s all a bunch of bleeps and blips.” While the early days of video games – the era of the Atari 2600 – certainly represented that, people fail to realize that games outgrew that more quickly than they think.
In the mid-’80s heyday of arcades, and the release of the Nintendo Entertainment System, the music was using basic FM synthesis such as square waves and saw waves to play back a minimal 4 monophonic channels of music. Even with those limitations, though, some of the games’ music was still very cleverly composed, and remains memorable even today. The “Super Mario Brothers” themes are a prime example of this.
Audio-Technica is very excited to announce its foray into the world of gaming headsets. We’ve funneled more than 50 years of expert sound research into these headphones for the gamer who cares about quality sound.
With the release of the ATH-ADG1 and ATH-AG1 Gaming Headsets, we bring the concept of virtual reality home. The immersive sound quality of these headsets has a transporting effect, allowing users to slip away from their surroundings and experience the action of the game as if they were actually living it. Let’s take a look at the features.