This is the second installment in guest blogger Frank Klepacki’s series on music production. Today Frank continues his discussion of the evolution of game music technology. If you missed Part 1, you can read it here.
Rapid improvements over the years of new sound cards and more powerful computers shifted the focus to software mixing over hardware mixing – ASIO eventually becoming a new standard. Just as we were getting used to the idea of resampled WAV files for music playback in games, the MP3 format came along and changed everything.
This is the first installment in guest blogger Frank Klepacki’s series on music production. Today Frank looks at how evolving technology affected the development of video game music.
For the longest time, video game music had a bit of a stigma associated with it – “It’s all a bunch of bleeps and blips.” While the early days of video games – the era of the Atari 2600 – certainly represented that, people fail to realize that games outgrew that more quickly than they think.
In the mid-’80s heyday of arcades, and the release of the Nintendo Entertainment System, the music was using basic FM synthesis such as square waves and saw waves to play back a minimal 4 monophonic channels of music. Even with those limitations, though, some of the games’ music was still very cleverly composed, and remains memorable even today. The “Super Mario Brothers” themes are a prime example of this.
Every year, there’s one event for us that is bigger than Christmas – the National Association of Music Merchants (NAMM) Show.
At the 2014 NAMM Show, we unveiled a few big products that our team is really proud of. Big show, big ideas.
Amid the throngs of colorful characters, famous singers, and legendary producers, we at A-T focused this year on listening to what you wanted. When the people speak, we listen. Here are the products we unveiled at NAMM 2014 to keep you always listening.
With myriad ways to do live sound setup, it can be very difficult to filter the good advice from the bad advice.
Your live sound reinforcement system – or the sum of your microphones, amplifiers, signal processors, and speakers – is critical to achieving the sound you want your audience to hear. It can make or break a musical act, so we’ve turned to a seasoned veteran for some insight into the process.
Great live sound comes from a combination of technical understanding and general life on the road. James Garcia, lead singer and bassist of the popular New Jersey cover band, The Nerds, was kind enough to sit with us and give us the breakdown of his live sound preferences.