This is the seventh installment in guest blogger Frank Klepacki’s series on music production. Today Frank looks at how scoring for video games differs from scoring for film and TV. If you missed Frank’s previous post on incorporating analog elements into the digital studio, you can read it here.
The Video Game industry is big business, and the quality of the medium offers all kinds of different and fun experiences for the casual or hardcore gamer. Gaming is but another entertainment choice, competing with music, movies and television, and it appeals to all different ages.
As a composer, it’s important to know what the differences are in the approach to scoring a video game from scoring for the other forms of media.
Zombies exist solely in the realm of fiction — or DO they? Audio-Technica thinks it better to be safe than sorry. Surviving in a zombie apocalypse relies on preparedness in every aspect of life — even microphone technique. In this spooky video, Audio-Technica teaches you “How to Mic a Zombie.” Sit back, enjoy, and remember to check under the bed, in the closets and behind the curtains.
This is the sixth installment in guest blogger Frank Klepacki’s series on music production. Today Frank continues to examine how adding analog elements to digital recording can positively affect the result. If you missed Part 1, you can read it here.
After running our mics through tube pre’s, we then look to plugins to help enhance our mix and the analog sound, depending on how far we wish to take it in our respective DAWs.
We’re excited to bring you part two of our interview with the legendary audio engineers, Bruce Danz and Dave “Shirt” Nichols from Summer Sonic 2014. If you missed part one of our interview with Bruce and Shirt, you can read it here.
This is the fifth installment in guest blogger Frank Klepacki’s series on music production. Today Frank discusses adding analog aspects to digital recording. If you missed Frank’s previous post on the role of the music producer, you can read it here.
For a great while now, people have been making music digitally. Whether they transitioned over from analog, or started digitally from the get-go, it’s a reality, a convenience and, moving forward, will be the norm of how music production is introduced to future generations.
While today’s up-and-comers making albums in their bedrooms and garages may never know what it means to cut tape or use a large format console, there are some ideas worth sharing to help and encourage their decision-making when recording in the future.
This year at Summer Sonic we got the chance to sit down with legendary sound engineers Bruce Danz and Dave “Shirt” Nichols We love sharing knowledge from industry veterans, so check out part one of our interview with these guys below!
This is the fourth installment in guest blogger Frank Klepacki’s series on music production. Today Frank continues to discuss the role of the music producer. If you missed Part 1, you can read it here.
When a project is coming together, and principal tracking is basically there, a producer’s ear can really benefit the artist. At this point the artist has done their part and performed the songs the way they wrote them and the way they naturally sound performing them. What magic happens after that?
We are just days away from the 137th Audio Engineering Society Convention (AES) in Los Angeles! Mark your calendar for October 10th and 11th and join us for our “Ask Me Anything” Livestream sessions! Our lineup of guests is set, and we’re very excited, to say the least.
This is the third installment in guest blogger Frank Klepacki’s series on music production. Today Frank examines the role of the music producer. If you missed his previous post on the evolution of video game music technology, you can read it here.
When you hear that someone “produced” an album for an artist, what exactly does that mean? It depends on why the producer was chosen by the artist or label, or why the producer chose to take on the project.
Audio-Technica has been a sponsor of the festival in Japan for years with each year’s event beating the last. Of course, this year was no exception. The sweltering days and everlasting nights made for the perfect Summer Sonic backdrop.
Summer Sonic is an annual two-day music festival that takes place in Tokyo and Osaka. This year’s festival was held on August 16 and 17, and welcomed attendees from all over the world. The lineup was impressive to say the least, including acts like Queen with Adam Lambert, The Artic Monkeys, Kraftwerk, and more.