This is the second installment in guest blogger Frank Klepacki’s series on music production. Today Frank continues his discussion of the evolution of game music technology. If you missed Part 1, you can read it here.
Rapid improvements over the years of new sound cards and more powerful computers shifted the focus to software mixing over hardware mixing – ASIO eventually becoming a new standard. Just as we were getting used to the idea of resampled WAV files for music playback in games, the MP3 format came along and changed everything.
This is the 16th and final installment in guest blogger Steve Lagudi’s series on Guitars & Bass in a Live Setting – if you missed his previous blog post, you can read it here.
Steve hanging out with us at our NAMM 2014 booth.
This is the first installment in guest blogger Frank Klepacki’s series on music production. Today Frank looks at how evolving technology affected the development of video game music.
For the longest time, video game music had a bit of a stigma associated with it – “It’s all a bunch of bleeps and blips.” While the early days of video games – the era of the Atari 2600 – certainly represented that, people fail to realize that games outgrew that more quickly than they think.
In the mid-’80s heyday of arcades, and the release of the Nintendo Entertainment System, the music was using basic FM synthesis such as square waves and saw waves to play back a minimal 4 monophonic channels of music. Even with those limitations, though, some of the games’ music was still very cleverly composed, and remains memorable even today. The “Super Mario Brothers” themes are a prime example of this.
This is the 15th installment in guest blogger Steve Lagudi’s series on Guitars & Bass in a Live Setting – if you missed his previous blog post, you can read it here.
Steve posing happily with his newest piece of equipment
Bringing high-quality sound to music lovers is our passion, and with distributors worldwide we wanted to build our network to better connect with everyone.
Ladies and gents, Audio-Technica Latin America is now on Facebook, Twitter and Instagram! Each social profile provides product insights, media hits and customer service. We’re very lucky to work with – and want to thank – our distributors who give us the opportunity to share our love for music.
Be sure to pass along the news and show these new profiles some love!
This is the 14th installment in guest blogger Steve Lagudi’s series on Guitars & Bass in a Live Setting – if you missed his three-part series on bass, you can read the most recent post here.
Ready for the next show.
Summer may be coming to an end, but for us that means one thing: time for the Audio Engineering Society (AES) Convention!
This is the 13th installment in guest blogger Steve Lagudi’s series on Guitars & Bass in a Live Setting – if you missed Part 2 of his blog on bass, you can read it here.
Steve rigging up mics for a live show
With little more than a couple clicks in a search engine you can find countless articles on the best workout headphones, the best exercise headphones, or even the best running headphones.
But what all of those blogs, articles, and top 10 lists fail to mention are the best exercises to perform with headphones. From running to lifting, when are the best times to put on headphones, shut out the world, and break a sweat?